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Illustration of augmented reality glasses for our Xreal Aura specs and price page
Illustrative image, not the actual product.
High-tech gadgets and smartwatches

Xreal Aura: release date, price, specs and what we know

The Xreal Aura, the first Android XR glasses, is due in autumn 2026 for $1,500 at most. 70° field of view, tethered compute puck, European price, limits already spotted: the full rundown.

13 min read

Table of contents
  1. Introduction: the Xreal Aura, the first Android XR glasses
  2. Verdict in brief: our take on the Xreal Aura before its release
  3. Xreal Aura specs
  4. Design of the Xreal Aura: 91 g on your nose, a puck in your pocket
    1. A thick frame, but a real pair of glasses
    2. The compute puck, brain and battery in one
    3. Prescription lenses and durability
  5. Display: a 70-degree field of view and lenses that darken
    1. Two Sony Micro-OLED panels at 120 Hz
    2. Electrochromic tint with five levels
    3. The limits spotted on the prototypes
  6. Performance: Snapdragon Reality Elite, hand tracking and Bose audio
    1. Two chips that share the work
    2. Controls: hands, voice, touchpad
    3. Sound, microphones and camera
  7. Battery life of the Xreal Aura: 4 to 5 hours, then a power socket
  8. Software: Android XR, Gemini and the Play Store on a pair of glasses
    1. What Android XR glasses can do
    2. Games and apps announced
  9. Xreal Aura vs Xreal One Pro: what really changes
  10. Privacy: three cameras and an assistant that watches
  11. Xreal Aura price and availability in France and Europe
    1. A 1,500-dollar ceiling, not yet a price
    2. Xreal Aura release date: autumn, with no exact day
    3. What about Africa?
  12. Pros and cons
    1. Expected advantages
    2. Likely drawbacks
  13. Alternatives to the Xreal Aura
  14. Conclusion: should you reserve the Xreal Aura?
  15. Frequently asked questions

The Xreal Aura is the first pair of augmented reality glasses to run Android XR, the Google system designed for headsets, in a frame that weighs 91 grams. It is not on sale yet: Xreal promises a launch in autumn 2026 and a price capped at 1,500 dollars before tax for the base model. On paper, this is the brand’s most ambitious product, with a 70-degree field of view and a compute puck that slips into a pocket. It is aimed at people who want a spatial computer without a headset, and who will accept a cable in exchange.

Introduction: the Xreal Aura, the first Android XR glasses

For years Xreal has sold glasses that act as a portable screen: you plug them into a phone, a console or a PC, and a large image floats in front of you. The Xreal Aura moves into a different category. It carries its own system, Android XR, with the Play Store, the Gemini assistant, hand tracking and positional tracking in space. That is what Samsung’s Galaxy XR headset does, but in something that looks like a chunky pair of sunglasses.

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Shown as Project Aura at the Google I/O conference on 20 May 2025, the project took its final name on 16 June 2026, when Xreal opened reservations. The Xreal Aura was then shown at the Venice Film Festival and at IFA in Berlin in early September, still with no exact price and no precise date.

This page brings together what the brand has confirmed, what journalists who tried the prototypes have to say, and what remains unclear. Our newsroom has not handled the product. For simpler smart glasses, look instead at the Meta Ray-Ban Display, which plays in a different category.

Verdict in brief: our take on the Xreal Aura before its release

Awaiting review — The Xreal Aura promises the experience of an Android XR headset in a 91 g frame, thanks to a separate puck that carries the chip and the battery. The hands-on reports published so far are encouraging, but the exact price, the date and the real battery life are still missing. Our newsroom has not reviewed it and is not giving it a score.

  • Who it is for: frequent travellers and remote workers who want several floating Android windows without a half-kilo headset on their face.
  • Avoid if: you want wireless glasses to wear all day, or just a big screen for your console.

What looks promising:

  • A 70° field of view, the widest Xreal has ever offered
  • Full Android XR: Play Store, Gemini, Maps, YouTube, Chrome
  • A 91 g frame, with the heat and the weight moved to the puck
  • DisplayPort input for a PC or a console

Still to be confirmed:

  • The final price in euros, tax included, and the price of the 16 GB version
  • The real battery life, estimated at 4 to 5 hours
  • How bright the real world looks through the lenses, judged dim on the prototypes

Xreal Aura specs

AffichageDeux Micro-OLED Sony, 1 920 x 1 200 px par œil, jusqu'à 120 Hz, vision directe à travers le verre
Champ de vision70° en diagonale
VerresTeinte électrochrome à 5 niveaux ; inserts correcteurs pris en charge
PuceXreal X1S dans la monture ; Qualcomm Snapdragon Reality Elite dans le boîtier
Mémoire et stockage12 Go / 256 Go ou 16 Go / 512 Go
Caméra2 caméras de suivi (position et mains), 1 caméra couleur avec diode témoin
AudioHaut-parleurs ouverts réglés par Bose, son spatial, 4 micros
CommandesSuivi des mains, voix (Gemini), pavé tactile du boîtier, accessoires Bluetooth ; pas de suivi du regard
AutonomieBatterie de 4 455 mAh (34,84 Wh) dans le boîtier ; 4 à 5 h estimées, non confirmées par Xreal
ChargeUSB-C, jusqu'à 65 W
Connectique2 ports USB-C sur le boîtier (lunettes ; charge et entrée DisplayPort), Wi-Fi 6/6E, Bluetooth 5.3
SystèmeAndroid XR avec Gemini et Google Play
Poids et tailles91 g pour les lunettes (moins de 95 g selon les communiqués) ; tailles M (60-66 mm) et L (66-72 mm)
RésistanceAucun indice IP annoncé
Date de sortieAutomne 2026 (États-Unis, Royaume-Uni, Canada, Japon, Corée du Sud), Europe ensuite ; date exacte non communiquée
Launch pricePrix final non communiqué : au maximum 1 500 $ hors taxes pour le modèle 12 Go / 256 Go (environ 1 380 €, soit 905 000 FCFA). Réservation par dépôt remboursable de 199 € (environ 131 000 FCFA).

Three figures matter in this table. First, the 70-degree field of view: the Xreal One Pro stops at 57 degrees, and that gap is the difference between a floating screen and a space where you can place several windows. Then the weight, 91 g, when a Galaxy XR headset goes past half a kilo. Finally the battery: 4,455 mAh, which points to sessions of a few hours, not a full day.

Design of the Xreal Aura: 91 g on your nose, a puck in your pocket

A thick frame, but a real pair of glasses

The Xreal Aura keeps the house silhouette: black frame, tinted lenses, thick temples. Behind each lens, a prism reflects the image from the micro-display towards the eye. Road to VR, which tried a prototype in December 2025, describes optics that are far more compact than on earlier generations. Android Authority adds a note of caution: the style will not suit everyone.

illustration-lunettes Xreal Aura: release date, price, specs and what we know
Illustrative photo, unrelated to the product shown. Credit: rawpixel (CC0).

The official page lists 91 g, where the press releases spoke of less than 95 g. Tom’s Guide notes that this weight is well spread across the face. Two sizes are planned depending on the distance between your pupils: M for 60 to 66 mm, L for 66 to 72 mm. Measure it before you reserve: an image that is badly centred turns blurry at the edges.

The compute puck, brain and battery in one

Everything that heats up and weighs something is moved to a puck connected by a USB-C cable. Tom’s Guide says it is roughly the size of an iPhone 15 Pro. Its surface doubles as a touchpad, handy when raising your hands becomes awkward, on a train for example.

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That choice comes at a cost: a wire runs from your neck down to your pocket, and Android Authority wonders how comfortable it will be over time. This is the central trade-off of the Xreal Aura. Without it, no 91 g frame; with it, no glasses you forget you are wearing.

Prescription lenses and durability

Xreal confirms support for prescription inserts, without giving their price. The brand announces no rating for protection against water or dust. Think of the Xreal Aura as something for indoors, for trains or for planes, not as a companion for the rainy season.

Display: a 70-degree field of view and lenses that darken

Two Sony Micro-OLED panels at 120 Hz

Each eye gets the image from a Sony Micro-OLED display with 1,920 x 1,200 pixels, refreshed up to 120 times per second. Tom’s Guide talks of a clear step up in detail compared with previous models, with slight blur at the periphery. Xreal does not disclose the peak brightness.

The 70-degree diagonal field of view remains far from the 110 degrees of a Meta Quest 3, and Road to VR sees it as the bare minimum for an immersive system. You will see one large window and the start of its neighbours, not a world that surrounds you. For working or watching a film, that is already comfortable.

Electrochromic tint with five levels

The lenses on the Xreal Aura change opacity electrically, across five levels. At the lightest setting, you see the room through the lens, without going through a camera. At the darkest, the surroundings almost disappear and the image takes over.

The limits spotted on the prototypes

Two reservations come up again and again in the hands-on reports. Even at the lightest setting, the real world stays dimmed, roughly like wearing sunglasses indoors, according to Road to VR. Cooking with a recipe on screen is therefore far from straightforward. The same site reports that the image warps when the head moves. These remarks date from December 2025 and concern a prototype.

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Performance: Snapdragon Reality Elite, hand tracking and Bose audio

Two chips that share the work

The frame houses the in-house X1S chip, which handles tracking and low-latency display. The puck contains Qualcomm’s Snapdragon Reality Elite platform. According to figures relayed by Road to VR, it delivers 60% more graphics power, 30% more processing power and 160% more neural processing than the Snapdragon XR2+ Gen 2 in the Galaxy XR. These are manufacturer figures, not independent measurements.

Two configurations are planned: 12 GB of memory with 256 GB of storage, or 16 GB with 512 GB. The 1,500-dollar ceiling applies to the first. Tom’s Guide saw no microSD card reader on the trial units: if you want to store films, the 512 GB version will quickly make sense.

Controls: hands, voice, touchpad

Two outward-facing cameras track your position in the room and your hands. You pinch to click, you pull to scroll. The Android Authority journalist says that after about ten minutes he had stopped thinking about the gestures.

What is missing is eye tracking. On the Galaxy XR, you look at a button and then pinch. Here, you have to aim with your hand or the touchpad, which is more tiring. Bluetooth keyboards, mice and controllers are supported.

Sound, microphones and camera

The open speakers in the temples are tuned by Bose, and four microphones pick up your voice. The people next to you will hear a trickle of sound: bring earphones if you work in an open-plan office. A colour camera completes the set. Xreal does not give its resolution; it is there first and foremost for Gemini and for apps. For filming your daily life, the Ray-Ban Meta Gen 2 is made for that.

Battery life of the Xreal Aura: 4 to 5 hours, then a power socket

The 4,455 mAh (34.84 Wh) battery sits in the puck, and the brand publishes no usage time. Android Authority mentions 4 to 5 hours of video playback, an estimate for as long as the final product has not been measured. A 3D game will drain the Xreal Aura faster.

Charging goes up to 65W over USB-C. The puck has two ports: one for the glasses, the other for charging or video input. So you can keep using it while it is plugged into a power bank, which settles the question on a plane. The glasses themselves have no battery of their own.

Good to know — The second USB-C port on the puck accepts a DisplayPort signal. You can plug in a laptop or a console such as the Steam Deck OLED and use the Xreal Aura as a plain giant screen.

Software: Android XR, Gemini and the Play Store on a pair of glasses

What Android XR glasses can do

Android XR shows your apps in windows that you place around you. Standard Android apps from the Play Store run as flat panels. Google’s own apps have been reworked: Maps in immersive view, YouTube on a giant screen, Photos, Chrome. For Android Authority, touring places in Maps is the most convincing demonstration.

Gemini is built into the system. The assistant can see what you are looking at through the camera and answer out loud. Xreal does not detail which features are available in which language. Google decides that, and its new features often arrive in English first.

Games and apps announced

Xreal promises more than 100 apps designed for the Xreal Aura at launch. Among the titles listed by 9to5Google:

  • Demeo, a co-op board game that works with players on Quest, Vision Pro and Galaxy XR;
  • Fallout: Factions, an adaptation of the miniatures game;
  • Project Hail Mary: Journey Among the Stars, made with the writer Andy Weir;
  • Simply Piano XR, for learning the piano.

The list remains modest next to a Quest’s catalogue, and Android Authority counts the app line-up among the unknowns of the launch. Xreal has not said how long updates will last either. If what you mainly want is to play in virtual reality, Valve’s Steam Frame draws on a much bigger catalogue.

Xreal Aura vs Xreal One Pro: what really changes

The brand already sells good display glasses. The One Pro, launched at €650 (about 426,000 FCFA) in Europe according to Notebookcheck, offers a 57-degree field of view. The 1S, released in France on 20 February 2026 at €499 (about 327,000 FCFA) according to L’Éclaireur Fnac, makes do with 52 degrees. Neither has a system of its own: they show whatever the connected device sends them.

The Xreal Aura adds a complete computer, hand tracking and windows anchored in the room. It will cost two to three times as much. For watching films or playing on a handheld console on the train, the 1S is more than enough. The new model only makes sense if you want to do without the phone or the PC as a source.

Privacy: three cameras and an assistant that watches

The Xreal Aura carries two tracking cameras and one colour camera. An LED tells the people around you when the colour camera is on. The tracking cameras, for their part, run all the time to locate the glasses in space, as on a headset.

The sensitive point is Gemini. When you ask the assistant to comment on what you see, images are sent to Google’s servers. Check your account settings before using it in front of confidential documents. In France, filming someone without their consent and then sharing the image can get you into legal trouble. The LED does not spare you from warning people.

Xreal Aura price and availability in France and Europe

A 1,500-dollar ceiling, not yet a price

Xreal commits to one thing only: the base model will not exceed $1,500 before tax, or about €1,380 (about 905,000 FCFA) at the exchange rate used here. In France, 20% VAT comes on top. A retail price of around €1,650 (about 1,082,000 FCFA) looks plausible if the brand goes right up to the ceiling, but that is our own estimate. Tom’s Guide is betting on $1,299 instead. The rise in component prices, covered in our article on the memory shortage, gives little reason for optimism.

There have been three reservation options. The $299 Founder Priority Pass, limited to 2,000 units, was gone in 36 hours, and the $99 Launch Credit has sold out too. That leaves the Priority Deposit, at €199 (about 131,000 FCFA) on the European store, which is fully refundable.

Xreal Aura release date: autumn, with no exact day

The launch is announced for autumn 2026 in the United States, where Best Buy will sell it, as well as in the United Kingdom, Canada, Japan and South Korea. Europe is due to follow shortly afterwards. Xreal’s French page lists France among the supported countries and already takes deposits in euros, but shows no delivery date.

As of 3 October 2026, we found no listing for the Xreal Aura at Amazon.fr, Fnac, Darty or Cdiscount, the main French retailers, which makes sense for a device that is not yet on sale.

What about Africa?

No African country is on the launch list, and Xreal has no official distributor in Cameroon, Côte d’Ivoire or Senegal. You will have to go through a relative in Europe or a parcel-forwarding service, then add customs duties. Any warranty claim will mean sending the product abroad. The glasses work over Wi-Fi, with no SIM card, so there are no network band issues to worry about. Whether Gemini is available depending on the country of your Google account remains to be checked.

Pros and cons

Expected advantages

  • A real Android XR system in a 91 g frame
  • A 70° field of view and Sony Micro-OLED displays at 120 Hz
  • DisplayPort input for a PC or a console
  • An announced price below that of rival headsets

Likely drawbacks

  • A permanent cable to the puck
  • Battery life estimated at only 4 to 5 hours
  • A dimmed real world even at the lightest setting, on the prototypes
  • Exact price, date and app catalogue still unclear

Alternatives to the Xreal Aura

Wireless glasses

Meta Ray-Ban Display

For VR gaming

Valve Steam Frame

Light and open

Brilliant Labs Halo

None of these three products does the same job as the Xreal Aura. The Meta Ray-Ban Display, sold for €899 (about 590,000 FCFA) in France, can be worn wire-free all day, but its small screen is limited to notifications and directions. The Steam Frame, from €1,049 (about 688,000 FCFA), is a closed headset built for gaming. The Brilliant Labs Halo bets on a light frame and open software. The most direct rival remains Samsung’s Galaxy XR, launched at $1,799 in the United States (about €1,655, or about 1,086,000 FCFA): same system, but a headset on your head.

Conclusion: should you reserve the Xreal Aura?

The Xreal Aura answers a real question: can you have most of what a mixed reality headset offers without wearing one? The answer comes down to a cable and a puck. The journalists who tried it are fairly convinced by the image and the gestures, less so by how bright the surroundings look and by the app line-up.

The €199 deposit is refundable and commits you to nothing: if the product tempts you, it holds your place in the queue. Pay nothing more before you know the price in euros, the delivery date in Europe and the first battery measurements. And if all you want is a big screen for your films and games, the 1S at €499 already does the job.

Good to know — This page will be updated as soon as Xreal announces the final price and the European release date, and a score will be added once independent reviews have been published.

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Frequently asked questions

How much will the Xreal Aura cost in France and Europe?

The French price has not been set yet. Xreal only guarantees that the base model, with 12 GB of memory and 256 GB of storage, will not exceed 1,500 dollars before tax, or about €1,380. With French VAT, a price close to €1,650 is plausible, but it is only an estimate. Reservations are made with a refundable €199 deposit on the official store.

What is the Xreal Aura release date?

Xreal announces a launch in autumn 2026, with no exact day. The first countries served are the United States, the United Kingdom, Canada, Japan and South Korea. European Union countries, France included, are due to follow shortly afterwards. As of 3 October 2026, the brand had announced neither a delivery date nor the opening of firm orders.

Does the Xreal Aura work without a phone or a computer?

Yes, and that is what sets it apart from the brand’s other glasses. The puck supplied in the box acts as the computer: it runs Android XR, connects over Wi-Fi and gives access to the Play Store. You need no other device to watch a video, browse the web or start a game. You can still plug a PC or a console into the second USB-C port. On the other hand, the glasses do not work without their puck.

Are there any Xreal Aura reviews yet?

There are hands-on reports, but no full review yet. Road to VR, Tom’s Guide and Android Authority tried prototypes or demo units between December 2025 and September 2026. They praise the sharpness of the image, the field of view and how quickly the gestures become natural. They regret the lack of eye tracking, the cable and surroundings that look too dark through the lenses. None of them was able to measure battery life.

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